Two teams. One fast showdown. The world is happy to tell you what you are — but every round here puts those labels next to the names God gives you. So whose word are you going to live by?
"…a chosen race, a royal priesthood, a holy nation, a people for his own possession…" — 1 Peter 2:9
Great game — but here's the truth underneath it: the world will keep handing you labels for the rest of your life. God already handed you a name. Chosen. Royal. Holy. His. The only question that matters is whose word you'll believe.
How to Play — "Who Says So?"
🎯 The goal: Two teams compete to score the most points across 4 quick rounds. It plays like a fun trivia showdown — but every answer is quietly teaching one truth: you answer to the God who named you, not to the labels the world hands you (1 Peter 2:9).
1 · Set up your teams
Split the room into two teams (left side vs. right side works great).
To rename a team, just tap its name on the scoreboard and type. (Defaults already fit the lesson.)
Both scores start at 0.
2 · How each question works
Read the card out loud to the room.
Give teams a few seconds to talk it over and answer (shout it, or raise a hand — your call).
Tap "Reveal Answer." Read the answer and the short "why" underneath — that "why" line is the whole lesson, so don't skip it.
Award points using the buttons under each team (see scoring below).
Tap "Next ▸" to move on.
3 · Scoring — keep it this simple
+1Right answer in Rounds 1, 2 & 3. One correct answer = one point.
+2Round 4 (Lightning) — it's double points, so a correct answer is worth two. Also use +2 in Round 3 if a team gives an answer that really nails it.
−1Oops button. Only if you need it — to correct a scoring mistake, or take a point for goofing off / blurting out of turn. You'll rarely use it.
In short: right = +1, Lightning = +2, and Round 3 you can give +2 for a standout answer. That's the whole system.
4 · Whose turn is it? (keeps it fair)
Rounds 1, 2 & 4:Alternate — Team A gets the first card, Team B the next, back and forth. If a team misses, the other team can "steal" for the point. This keeps both teams listening.
Round 3 (scenarios):Both teams answer the same card. Let one team answer and score them, then the other — nobody gets locked out of the deep questions.
The 4 rounds (and what each is secretly teaching)
Round 1 — Who Says So? Sort each statement: is it the world's label or God's name for you? Teaches the core difference — who gets to say who you are.
Round 2 — God Re-Named Them. Name the Bible person. Each one wore a small or shameful label until God called them something bigger.
Round 3 — Which Name Wins? Real-life teen scenarios with no single right answer — you judge the best thinking. This is the deep one.
Round 4 — Lightning (double points). Fast finish that drills home the one-liners. First team to shout it right wins the points.
6 · Host tips
⏱ Optional timer: On the home screen you can set a countdown per question (15–45s) to add pressure and fun. When it's on, it auto-starts the moment each question appears — it ticks the last 5 seconds and buzzes when time's up. Tap ↺ Restart (or press T) to give a team more time. Tip: if you don't want a clock on Round 3's discussion questions, just ignore it or mute the sound.
🔊 Sound: Fun sound effects play for points, reveals, and time-up. Toggle them on/off anytime with the SOUND button (top-right). Works with no internet.
⌂ Home: The HOME button (top-left) takes you back to the start screen and resets scores — it asks first, so you won't reset by accident.